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Some of our learning games and some that don't teach you anything!



Deep Sea Decisions
Very loosely based on old arcade game Defender, Deep Decisions was originally developed as part of Enter:Game [see portfolio] where players had to answer true-or-false questions about art in the games industry. Here, the questions are all about creatures of the sea, hence the addition of 'Sea' to the title. Cunning...

The aim of the game is to answer all of the questions and navigate your sub through the tunnels like a true pro. If you bump into the sides, suffer a shot of dye from an angry squid or get pricked by a poisonous puffer fish, your submarine will suffer; you'll run out of energy and ultimately die.

The added complication is that a wrong answer will give you a much trickier tunnel to negotiate. So a combination of sea-based knowledge and tunnel manoeuvring is needed here. Best of luck.