
Chris joined us in Spring 2009 after leaving his position as Head of Design at Route 1 games. There he was responsible for the art direction of games across various platforms, including Wii, DS, PC and interactive DVD. He brings his experience of designing for commercial platforms for clients such as Ubisoft and Universal (Who Wants to Be a Millionaire). Chris was recruited for both his high quality design and wide variety of work he has worked on previously.
At DESQ he has been working on some exciting designs for a space-themed interface that we are currently developing. He will work closely with the Lead Designer on proofs of concept for clients as well as ongoing project design work.
On a personal note, Chris is a keen swimmer and has done his fair bit for charidee.
























