What’s it about?
The job of the game designers is to write the blueprint of the game. They decide the mission, theme, and rules of play. If a player gets sucked into a game then the designers have done their job properly. Most development teams have a lead game designer, who is responsible for the overall concept and feel of the game. Under the lead designer are ordinary game designers and level designers.
Key points:
- What’s a game?
- Gameplay and game genres (bit of history)
- Main genres with associated seminal games
- HCI – human computer interaction – controllers and interface/in-game
- Narrative, storyline and plots
- Structuring and level design
- Playability and replayability – notional game time / learning curve of games
- The mechanics – or interactive types – actions
How do I find each section?
Tutorial – Look at the main whiteboard
Quiz – Go to the bookshelf
Game – Talk to the woman with the red spiky hair
Curriculum mapping
| N1/L1.1 |
Read, write, order and compare numbers, including large numbers.
|
| N1/E3.1 |
Count, read, write, order and compare numbers up to 1000. |
| Rt/L1.5 |
Use different reading strategies to find and obtain information. |
| Rt/L1.3 |
Identify the main points and specific detail, and infer meaning from images which is not explicit in the text. |
| Rt/L1.1 |
Trace and understand the main events of continuous descriptive, explanatory and persuasive texts. |
| SLIr/L1.6 |
Respond to questions on a range of topics. |
| Rw/E3.1 |
Recognise and understand relevant specialist key words. |
| Rt/E3.8 |
Obtain specific information through detailed reading. |
| SLIr/E3.6 |
Respond to a range of questions about familiar topics. |
| Rt/E3.7 |
Scan texts to locate information. |